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41. Advertisement idea for ingame EVE - in Test Server Feedback [original thread]
I don't think using jumpgate billboards only is a good idea. I rarely look at them and messages show up there only for a short amount of time anyway. And if such service would become popular, timeslot prices would go up, giving a huge advantage to...
- by Alexis Ne - at 2006.01.07 01:15:00
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42. Skill Training Queue (inspired by yet another extended DT) - in Player Features and Ideas Discussion [original thread]
Originally by: Selak Zorander (...) They feel there are enough people that sit there and train alts to sell on ebay enough as it is. anything that makes it easier for that alt training (like a skill queue no matter how short it is) will ne...
- by Alexis Ne - at 2006.01.06 18:10:00
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43. Skill Training Queue (inspired by yet another extended DT) - in Player Features and Ideas Discussion [original thread]
Oh my, did I really have to put <sarcasm> in that first statement in the OP? Trust me, I'm well aware this subject was brought up too many times already. It's just I certainly do not agree a 1-skill limited queue is of any harm to anyone. A...
- by Alexis Ne - at 2006.01.06 14:43:00
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44. Arghhhhh look at my hair!! - in Test Server Feedback [original thread]
OMG kill that thing before it gets to us!!! No, no! You won't have my eyes, dammit! Arghh! *shoots herself in the head with a shotgun*
- by Alexis Ne - at 2006.01.06 13:41:00
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45. Skill Training Queue (inspired by yet another extended DT) - in Player Features and Ideas Discussion [original thread]
Gee, what an unusually refreshing idea, huh? :) Let's have a 1-skill training queue. This way you can train a skill you actually want, and queue up a long-time skill (say, adv. learnings to lvl5) as a safety.
- by Alexis Ne - at 2006.01.06 13:36:00
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46. Option to turn off Screen Shakes - in Test Server Feedback [original thread]
/signed I haven't run into a trouble because of that, but I can easily see that coming. Shaking screen could be fun and all, but it's rather annoying after some time, serves no useful purpose, has no basis in fiction afaics and gives an advantage...
- by Alexis Ne - at 2006.01.06 10:36:00
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47. Effects Icons in addition to Visual Effects - in Player Features and Ideas Discussion [original thread]
How about having some sort of icons to indicate what other ships are doing in addition to all those visual (and sound) effects? Say, someone activates an armor repairer, right now I can see that greenish glow (only if I'm zoomed in) and hear that...
- by Alexis Ne - at 2006.01.06 10:26:00
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48. Visual Effects database? - in EVE General Discussion [original thread]
Is there some list (with screen shots) of all the visual effects in the game? Like SBs, repairers, NOSes, etc.? Because sometimes I see them doing something , and I just have no idea what exactly is that, as the only thing we have is those sill...
- by Alexis Ne - at 2006.01.06 10:19:00
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49. Usable Items Market Filter Suggestion/Request - in Test Server Feedback [original thread]
I like this. Did they fix the market showing red icons even though you've had the skills btw?
- by Alexis Ne - at 2006.01.06 10:13:00
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50. The Journal & Missions - in Player Features and Ideas Discussion [original thread]
Edited by: Alexis Ne on 06/01/2006 10:01:32 Sounds good at first, but only until you remember Mission Details has its own issues and rarely update properly with your progress on the mission. Also, many missions have drop-off objectives, and wo...
- by Alexis Ne - at 2006.01.06 09:56:00
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51. What constitutes "combat" wrt Wasps? - in Test Server Feedback [original thread]
LOL, when i read that, I also thought, like, "what's that supposed to mean?"
- by Alexis Ne - at 2006.01.06 01:19:00
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52. Radians/Second in the overview please - in Test Server Feedback [original thread]
Edited by: Alexis Ne on 06/01/2006 01:09:17 /signed And perhaps have a global option to select what units you prefer for angular velocities (both in overview and for tracking in "Show Info") - radians or degrees (or even grads:), as radians a...
- by Alexis Ne - at 2006.01.06 01:09:00
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53. Extra overview buttons - in Player Features and Ideas Discussion [original thread]
Edited by: Alexis Ne on 06/01/2006 00:34:28 I totally and completely love these ideas. And to expand that, how about just having some sort of a drop-down list for "Orbit" and "Keep at distance" buttons to remember, say, last 5 values you've e...
- by Alexis Ne - at 2006.01.06 00:34:00
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54. Eve API - in Player Features and Ideas Discussion [original thread]
All you nay-sayers somehow completely fail to realize how easy it is to implement checks to reduce server load and disconnect abusive clients. EVE Character Manager already does that, in a way. It pulls character's XML sheet, and uses timers to...
- by Alexis Ne - at 2006.01.06 00:27:00
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55. Hey CCP, it's long past time to nerf local. - in EVE General Discussion [original thread]
Regarding original post, both suggestions (only recent speakers are visible, skill+module required) are completely unacceptable. Skill is a timesink, everyone will have to train it to operate in low-sec and 0.0. And there are enough modules alre...
- by Alexis Ne - at 2006.01.06 00:15:00
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56. Show Info Log - in Player Features and Ideas Discussion [original thread]
What is says: how about having a log of the "Show Info" windows you've opened?
- by Alexis Ne - at 2006.01.04 19:29:00
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57. Combat Drones Stick to one another and go 1m/s as a result - in Test Server Feedback [original thread]
CCP, fix the goddamn drones already! They're a primary weapon for many pilots, and they're in this buggy state for that long?! WTF are you doing there people? Screw the new content, fix what you already have first. Imagine turrets or missiles wer...
- by Alexis Ne - at 2006.01.03 23:08:00
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58. Max range on scanners - in EVE General Discussion [original thread]
Originally by: turnschuh so they limited the scanner range just because they used the wrong variable? It certainly seems that way :)
- by Alexis Ne - at 2005.12.29 11:13:00
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59. Max range on scanners - in EVE General Discussion [original thread]
The max scan range is 2147483647km (07fffffffh), which is the largest positive number represented by a 32-bit signed integer. AU being 149597870km, scanner range is approx. 14.355AU :)
- by Alexis Ne - at 2005.12.29 10:47:00
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60. Reprocessing Mining Crystals - in Test Server Feedback [original thread]
Edited by: Alexis Ne on 29/12/2005 09:55:11 Let me guess - agent offer? Easy money? Oh noes, we definitely can't allow that! It seems to me someone had a hyperactive "nerf it!" reflex. I'm stuck with crystals as well, and I filed a petition s...
- by Alexis Ne - at 2005.12.29 09:54:00
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